3M USB Programming Interface Driver



  1. 3M USB Programming Interface Driver
  2. 3m Usb Touch Driver
  3. 3m Usb Programming Interface Driver Download
  4. 3m Usb Programming Interface Driver Windows 10
  1. 3M CRS is available as either a Microsoft ® Windows -based or a web-based application. The 3M Connections Software has two interface communication options for the Microsoft Windows-based version of 3M CRS:. Basic DLL. TCP/IP Both DLL and TCP/IP options support the 3M-proprietary tagged, HL7 or XML formats.
  2. On the host side, all USB traffic carrying audio samples is directed to the USB-Audio driver, which interacts through some general kernel sound interface with the program using audio, such as Skype.

USB-Interface III with JR3.5 receiver cord. Technical data RC USB-Interface III. RC USB-Interface II has the following enhancements compared to its predecessor: It can be connected with an R/C receiver. So a transmitter without buddy box or PPM signal can be made suitable for simulators. The USB-Interface supplys the receiver with power. SiYear USB Electric Guitar Cable, Guitar Bass to 6.5mm Mono Jack Computer Recording Adapter Converter Cable(10 Feet /3m) This USB guitar cable build-in a high-end D/A conversion chip, it can perfectly compatible with computer without additional drivers, just need to plug it in your instrument, microphones, electronic organ and so on, then you. USB Audio ASIO driver helps you connect USB audio interfaces to music applications via ASIO at latencies down to 4ms. Features: USB-audio support for ASIO compatible applications like Cubase.

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The Google USB Driver is required for Windows if you want to performadb debugging with Google devices. Windows drivers forall other devices are provided by the respective hardware manufacturer, as listed in theOEM USB Drivers document.

Note:If you're developing on Mac OS X or Linux, then you do not need to install a USBdriver. Instead seeUsing Hardware Devices.

You can download the Google USB Driver for Windows in one of two ways:

  • Or, get it from the Android SDK Manager as follows:
    1. In Android Studio, click Tools > SDK Manager.
    2. Click the SDK Tools tab.
    3. Select Google USB Driver and click OK.

      Figure 1. The SDK Manager with the Google USB Driver selected

    4. Proceed to install the package. When done, the driver files are downloaded into the android_sdkextrasgoogleusb_driver directory.

    Using the SDK Managerhelps you keep the driver up to date by notifying you when your current driveris out of date.

For installation information, readInstall a USB Driver.

Download the Google USB driver

Before downloading, you must agree to the following terms and conditions.

Terms and Conditions

USB3m usb programming interface driversThis is the Android Software Development Kit License Agreement

1. Introduction

1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.

2. Accepting this License Agreement

2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

3. SDK License from Google

3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.

4. Use of the SDK by You

4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.

5. Your Developer Credentials

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6. Privacy and Information

6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.

7. Third Party Applications

7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.

8. Using Android APIs

8.1 Google Data APIs8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.

9. Terminating this License Agreement

9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below.9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

10. DISCLAIMER OF WARRANTIES

10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED 'AS IS' AND 'AS AVAILABLE' WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION OF LIABILITY

3M USB Programming Interface Driver

11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

12. Indemnification

12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.

13. Changes to the License Agreement

13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.

14. General Legal Terms

14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.January 16, 2019

latest_usb_driver_windows.zip

The connection assistant is not able to detect the PEmicro hardware. The first step is to make sure that the USB Multilink or Cyclone hardware is connected to the PC via a USB cable. If so, plug and then unplug the USB cable from the interface and click refresh in the connection assistant. The second step is to make sure that the Multilink is not being used in another software. If the hardware still does not show up, see the following remedies:

(A) Re-Enable the USB driver

If you connected the Multilink/Cyclone interface prior to installing the drivers, Windows will not have been able to find the appropriate driver and may have disabled the device. On the Multilink, this will cause the Blue LED to not light up. If you unplug and re-plug in the device, Windows will automatically disable it even if you have installed the drivers. To force Windows to try and load the driver again, perform the following steps while the USB interface is connected to the computer:

1.) Open the Control Panel (Start Button->Settings->Control Panel)
2.) Double Click the 'System' Icon
3.) Select the 'Hardware' tab
4.) Click the 'Device Manager' Button
5.) The category Jungo should appear there. Expand out the Jungo tree. There will be two devices shown depending on your version of Windows. In Windows 8 and below, you should only see 'WinDriver'. In Windows 10 and newer, you should only see 'pemicrowindrvr'. Then you should see 'USB Multilink 2.0' or 'Cyclone/TraceLink'. They may have a warning (yellow exclamation mark) next to it. Double click this device.
6.) Click the 'Reinstall Driver…' button and follow the dialog instructions for having Windows automatically install the driver.

(B) Re-Install the USB driver

If either of the two devices do not show up in the device manager, download and run the driver install package appropriate for your Windows version (attached to this FAQ).

(C) Uninstall old USB drivers

If multiple versions of drivers exist on your PC, Windows could be loading an old driver version that is incompatible. This can occur if you updated Windows, for example.

For Windows 10 x64 users, perform the following steps to remove the old drivers:

1.) Open a command prompt (you may need administrator privileges) and list all installed driver packages into a text file:

pnputil.exe /enum-drivers > pemicro.txt

2.) Remove all of the inf files for windrvr6.inf. Look in the text file for all drivers where the 'original name' is windrvr6.inf. For instance, you might see the following example:

Published Name: oem163.inf
Original Name: windrvr6.inf
Provider Name: Jungo Connectivity
Class Name: Jungo
Class GUID: {c671678c-82c1-43f3-d700-0049433e9a4b}
Driver Version: 09/23/2013 11.4.0.0
Signer Name: Jungo LTD

You should remove it with the following command:

pnputil.exe /delete-driver C: Windows inf oem163.inf

Repeat the previous step for all oem*.inf where the original name is windrvr6.inf until they have all been deleted.

3.) Open another command prompt (you may need administrator privileges) and manually uninstall the existing devices in device manger:

3m Usb Touch Driver

Go to the directory C: PEMicro PEDrivers supportfiles Drivers_12_7_0 windriver and type the following commands:

wdreg_gui.exe -inf pemicrowindrvr.inf -log pemicrowindrvr.log uninstall

wdreg_gui.exe -inf pe_winusb_interface.inf -log pe_winusb_interface.log uninstall

wdreg_gui.exe -inf windrvr6.inf -log windrvr6.log uninstall

4.) Delete the following files from your Windows directory if they exist:

C: windows syswow64 drivers pemicrowindrvr.sys

C: windows system32 drivers windrvr6.sys

C: windows syswow64 peusb32bin64os.dll

C: windows syswow64 peusb64bin64os.dll

C: windows syswow64 peusbmgr.dll

C: windows syswow64 peusbmgr2.dll

C: windows syswow64 peusbmgr264.dll

Also delete any files that are peusbaXX.dll and peusbbXX.dll if they exist.

5.) Open another command prompt (you may need administrator privileges) and manually install the drivers:

Go to the directory C: PEMicro PEDrivers supportfiles Drivers_12_7_0 windriver and type the following commands:

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wdreg_gui.exe -inf pemicrowindrvr.inf -log pemicrowindrvr.log install

Interface

wdreg_gui.exe -inf pe_winusb_interface.inf -log pe_winusb_interface.log install

3m Usb Programming Interface Driver Windows 10

6.) Restart your PC.

(D) Scan for Hardware Changes

If you tried the above remedies and the issue still isn't resolved, let's try to force Windows to re-initialize the connected USB interface. Keep the USB device connected.

3M USB Programming Interface Driver

1.) Open the Control Panel (Start Button->Settings->Control Panel)
2.) Double Click the 'System' Icon
3.) Select the 'Hardware' tab
4.) Click the 'Device Manager' Button
5.) Expand out the Jungo tree. Right click on 'WinDriver' or 'pemicrowindrvr' and select uninstall driver (check the box to delete the 'driver software for this device' if it exists).
6.) Go to the toolbar and click Action -> Scan for hardware changes.
7.) Repeat this process for all other drivers such as 'USB Multilink 2.0', 'Cyclone/Tracelink', or 'PEmicro OpenSDA Driver'

These steps should also help if your device is reporting an error or warning (it displays a yellow exclamation mark).

(E) Test for installation of the USB driver files

To test the driver installation, download the driver test utility attached to this FAQ. This will check to make sure all files were properly installed. Select the appropriate version of Windows in the utility to check. This may give some indication of what the problem is.

(F) Using a USB Hub

The USB MULTILINK is a high power USB device that draws 500 ma of current from the port. If a USB HUB is used, it must be a self-powered hub (i.e. with a power supply). If the HUB is an unpowered device the USB MULTILINK will not work. USB ports directly on the PC are high-powered (self powered) ports, in general. However, some front panel or laptop USB ports may not be high-powered.

(G) Update Your PEmicro Software

To ensure that your PEmicro software is compatible with the latest drivers and firmware you should update the software. Licensed users of our software are entitled to cost free updates for one year. If your purchase was more than one year ago, please contact us for pricing.